Portrait Light Studies and shading tricks using Maya and Redshift
From a 2D concept to 3D, creating game like assets
The 2D concept is not mine and I got it from the internet. And everything else 3D I created from (Modeling, UVs, Shading, Lighting, Materials, Rendering, and Post Processing.
Cloth pillow and blanket simulation in Maya 2018 and vRay
VRay for Maya 2017
Learning and having some fun with VRay for Maya 2017.
Mixed Modo Mesh-Fusion Progressive and Offline render tests
Arnold in Maya 2017
Learning and having some fun with Arnold render in Maya 2017.
3D Typography Studies
Some 3D Typography tests in 3 Languages, Syriac, Arabic, and English with Modo, and Photoshop
3D Vehicle Renders
Some lighting and composition study of 3D vehicle renders using Modo, HDR LIGHT STUDIO, and Photoshop.
Smoke and Fire R&D using Maya Fluids and Modo
Some Smoke and Fire R&D using Maya 2015 Fluids.
3D Camera Tracking Test using NukeX and Modo
3D Camera Tracking in Nuke X and transferring all tracking data from Nuke to Modo.
Maya Fluid to Modo Test
Exporting Fluid simulations from Maya and rendering them in Modo.
Studio Shot Practice
Multiple products studio setup. All Modo and Photoshop for Color Correction.
The Topo Tab in Modo
Recently, I have been experimenting with Modo’s re-topology tools, and they are awesome. Check out some of the results that I got:
This is an animation that was rendered out of 123D software. And what you see is a 3D mesh model that was completely generated from photographs using this software. Also the camera path animation is generated from the actual angles from which I photographed the model from. Very cool stuff!
Modo Interior shots Shading & Rendering
Modo interior shots, a clay render with global illumination and daylight system and depth of field effect. Scene geometry was taken from Cinema 4D content.
HDRI (High Dynamic Range Imagery)
Modo renders of custom HDRI shoot of my room and integrating 3D objects with photography, so as you can see the fake objects appear as if they were inside of my room.
Product Shots in Maya
Maya product shot with emphasis on shading and studio like lighting
Maya/ Mental Ray Interior Shots using Final Gathering and Global Illumination Methods
Maya interior lighting, shading and rendering shots using Mental Ray. Scene geometry was taken from Cinema 4D content.
Liquid Simulation Tests in Modo 601 (WIP)
These are tests that I did yesterday in Modo 601. These are not full quality renders.
Camera Match Move in 3DS Max 2012 (WIP)
This is an early test for adding 3D elements onto a video. Software used: 3DS Max 2012, Match Mover and Quicktime Pro.
Justice League (WIP)
This is a work in progress and a learning curve for myself. All the superhero images are Modeled/Sculpted, textured and rendered by Steven Donny George. Reference art used by D.C. Comics.