Educational Animations
A couple of animations I created as a freelance 3D Designer for my client, Zack D Films. Both animations were created within a month.
Responsibilities:
I was responsible for modeling, texturing, lighting, animation, rendering, compositing. I created this look based on a sample photo and a small script of what the client wanted to see. Client also provided the audio. And I worked with a lead animator who provided feedback for the QC process. Client also provided most 3D assets that I modified, rigged, and animated to fit this animation. I used iClone, Blender, After Effects, and Photoshop.
Responsibilities:
I was responsible for modeling, texturing, lighting, animation, rendering, compositing. I created this look based on a sample photo and a small script of what the client wanted to see. Client also provided the audio. And I worked with a lead animator who provided feedback for the QC process. I used Blender, After Effects, and Photoshop.
Product Animation
Responsibilities:
I was responsible for everything happening in the animation except for Art Direction. I did CAD conversion, modeling, shading, lighting, animation, camera animation, rendering, compositing, and editing.
Client: Just Manufacturing Software used: Modo, Maya, Redshift, After Effects, and Premiere Pro.
Responsibilities:
Did all the CAD Conversion, modelling, UVs, Textures, Shading, Lighting, Rendering, and Compositing. Client: Just Manufacturing Software used: Modo




Responsibilities:
Did all the modelling, UVs, Shading, Lighting, Rendering, Animation and Compositing. Client: Austin Williams Software used: Modo And After Effects.






Responsibilities:
This render was done for Crate & Barrel. I did scene assembly, geometry processing, fixed and created some UVs, fixed and created textures, object placement, full lighting per specific art direction, rendering, and compositing the final image. Software used: 3Ds Max and VRay.

Responsibilities:
Scene assembly, object replacement, fixing UVs and textures, rendering and compositing. Client: Crate & Barrel Software Used: 3Ds Max and VRay









Responsibilities:
Integrating 3D Objects onto photography. Scene Assembly, Geometry Processing, Shading, Lighting, Rendering into swap-able image assets, and compositing. Client: Crate & Barrel. Software Used: 3Ds Max, VRay, and Photoshop.








Responsibilities:
I was freelancing at Clutch studios Chicago. And I was responsible for modeling all bathroom assets minus the faucets. Also added materials and textures and simple matched lighting, and prepping rendered comps for review by lead CGI Artist. Software used: Autodesk Maya, Redshift render engine, Nuke for compositing.




















































Responsibilities:
I created hundreds of these product shots on white while working at Clutch Studios-Chicago. Same product with multiple finishes. I was responsible for creating the finished 3D renders. I did CAD conversion, geometry processing, scene and camera layout, Created UVs, created textures and materials, created lighting and finally rendered the finished shot, under specific art direction. Then images were handed to photo retouchers to create the final product image that you see here. Software used: Luxology Modo, Foundry’s Mari, Adobe Photoshop, and Powertranslator tools for Modo.










































































Responsibilities:
I created hundreds of these product composite on a photo backdrop while working at Clutch Studios-Chicago. Same product with multiple finishes. I was responsible for creating the finished 3D renders. I did CAD conversion, geometry processing, scene and camera matching to the photographic back plate, Created UVs, created textures and materials, created lighting and finally rendered the finished shot, under specific art direction. Then images were handed to photo retouchers to create the final product image that you see here. Software used: Luxology Modo, Adobe Photoshop.




















Responsibilities:
For the Electron Microscopy look, I did all the Art Direction, Modelling, Particles, Shading, Lighting, Rendering, and Compositing. Some of the bottom colored images were made after samples from medical magazines and posters, from 2D. Client: Stony Brook University. Software used: Maya, Mental Ray.

























